![]() ![]() ![]() #How to install yamagi quake 2 code#Īrchive, Precompiled Windows testbuilds: Yamagi Quake II for Windows As promised I've added some code to YQ2 to force a display refresh rate. Changes are: On The Reckoning version 2.08 was released.įor more information, see our Privacy Statement. Pause a second to remember autoexec.bat with some nostalgia if you are old enough. Have a question about this project? So far no one at SDL has reacted to my bugreport (I don't know why, but maybe they, like me, assume that this kind of setup is super rare/obscure), it might help if I can tell them why this is relevant :). If the switch fails - likely because the requested resolution is not listed as supported by Windows or the GL driver - SDL falls back to the standard approach and positions the window at the lower left of a black area. The native Linux version has been ported by both iD Software and Macmillan Digital Publishing. Yamagi Quake II Client and Dedicated Server. You can select them in the control panel slider just like any other resolution. Can I put an additional line in the r1gl autoexec.cfg file which will default it to an OpenGL renderer or is there something else I need to do? On Sun, 10:28:12 -0700 vernzimm set to "Switch Resolution", i've not set it through the console. filtering and multisampling anti aliasing.Ģ. An online version can be found here: When "switch resolution" is selected, we're just telling SDL that it should switch to the requested resolution when entering fullscreen and not stick to the current resolution. At a first look that's some interaction problem between SDL and Nvidias driver, but I'll need to dig into that. A modern OpenGL 3.2 renderer, providing a greatly enhanced look andfeel. We use essential cookies to perform essential website functions, e.g. Support for surround sound, from stereo up to 7.1 chan… The necessary variables are: gl_customheight "900" gl_customwidth "1600" gl_mode "-1" I'm using "Ultimate quake 2 patch" which has kmquake2 made myself an Autoexec.cfg (renamed a standard. I've read a few places that say you can alter this in the config.ini file, but I can't find anywhere within the file that gives me the option to. If it is libsdl that is the problem it's strange that the issue isn't happening in any other source ports. Yes, I use 5K DSR to run resolutions higher than my native 2560x1440. If through the console, what cvars do you use? Support for surround sound, from stereo up to 7.1 channels and even Rework the build system to be more distribution friendly. While it runs fine for the most part, I have no cutscenes and it does occasionally cause BSOD. Open the baseq2 folder, which will probably be in C:\Program Files (x86)\SteamLibrary\SteamApps\common\Quake 2\baseq2 Or a similar path. The We use optional third-party analytics cookies to understand how you use so we can build better products. QUAKE 2 CRASHES 30 TIMES.$25 WHO CAN HELP ME LAUNCH AN RUN. Added the file and the autoexec where you said and its working now. If you simply want to use a custom resolution with the stock Quake 2 client then follow these steps: Thanks for the tips. ![]() The original OpenGL 1.4 and even the Software renderers are Changes Cheers.įrom the attached file it's using mode 31 which is a nonsensical a new cvar vid_rate and make sure that we're at the requested mode. ***> wrote: 59.95 hertz refresh rate and vertical synchronisation (vsync) enabled Yamagi Quake II Yamagi Quake II savegames are completely Yamagi Quake II has a lot of unique features. I have a widescreen monitor and the standard res are all 4:3 so it gets stretched a lot. Fan-patch Quake 2 (3.24) works fine and correctly sets 5120x2880x144Hz.
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